<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7148478302035150032</id><updated>2012-01-14T19:30:41.005-08:00</updated><category term='shapes'/><category term='toon'/><category term='modificador'/><category term='proxy'/><category term='Cadena'/><category term='3d'/><category term='spacin'/><category term='Claudio Andaur'/><category term='blender'/><category term='timelapse'/><category term='mega'/><category term='rig'/><category term='mesh'/><category term='FK'/><category term='lolita'/><category term='animacion'/><category term='blender2.5'/><category term='keyframing'/><category term='licuadora;the mercator proyect'/><category term='modelado'/><category term='grillo'/><category term='grupo'/><category term='pila'/><category term='link'/><category term='mesh deform'/><category term='timing'/><category term='hook'/><category term='driver'/><category term='basic'/><category term='IK'/><category term='rot'/><category term='cartoon'/><category term='proyecto'/><category term='pipeline'/><category term='FFK'/><category term='lattice'/><category term='malefico'/><category term='wip'/><category term='squash'/><category term='topologia'/><category term='fcurves'/><category term='compuque'/><category term='blend'/><category term='riggers'/><category term='mota'/><category term='Pipo'/><category term='f-curves'/><category term='cornelius'/><category term='armature'/><category term='libreria'/><category term='loc'/><category term='cachun'/><category term='blend shapes'/><title type='text'>orange beat</title><subtitle type='html'>blog del infame david rodriguez dedicado a blender y la animacion, blender, orangebeat,animacion 3d en venezuela</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-7477929098158928272</id><published>2011-03-09T15:39:00.000-08:00</published><updated>2011-03-09T15:47:58.329-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='keyframing'/><category scheme='http://www.blogger.com/atom/ns#' term='f-curves'/><category scheme='http://www.blogger.com/atom/ns#' term='spacin'/><category scheme='http://www.blogger.com/atom/ns#' term='timing'/><category scheme='http://www.blogger.com/atom/ns#' term='animacion'/><category scheme='http://www.blogger.com/atom/ns#' term='fcurves'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Overview sobre el Keyframing y F curves</title><summary type='text'>La animación es una ilusión producto de una consecución de imágenes que pasan rápidamente...
A todas y a cada una de estas imágenes las llamamos frames o cuadros
Un keyframe o cuadro clave tiene su origen en la animación tradicional y se define como el momento en que algo diferente sucede en la secuencia de animación; es decir es solo uno de los cuadros que muestra una variación con respeto a </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/7477929098158928272/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2011/03/overview-sobre-el-keyframing-y-f-curves.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/7477929098158928272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/7477929098158928272'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2011/03/overview-sobre-el-keyframing-y-f-curves.html' title='Overview sobre el Keyframing y F curves'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-iAwmbjk_LyE/TXgQCsNNrtI/AAAAAAAAAbk/W9DB5G6Ya_k/s72-c/fcurve.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-1355009269960541373</id><published>2011-03-01T09:33:00.000-08:00</published><updated>2011-03-01T09:35:37.153-08:00</updated><title type='text'>blender World map</title><summary type='text'>es una iniciativa bastante linda , donde si lo deseas puedes hacerte visble a todos los demas blenderheads del mundo...

Ver Blender 3D Users World Map en un mapa más grande</summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/1355009269960541373/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2011/03/blender-world-map.html#comment-form' title='3 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/1355009269960541373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/1355009269960541373'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2011/03/blender-world-map.html' title='blender World map'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-2317163494137541095</id><published>2010-11-17T16:16:00.000-08:00</published><updated>2010-11-17T20:46:26.181-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='toon'/><category scheme='http://www.blogger.com/atom/ns#' term='topologia'/><category scheme='http://www.blogger.com/atom/ns#' term='blend'/><category scheme='http://www.blogger.com/atom/ns#' term='blender2.5'/><category scheme='http://www.blogger.com/atom/ns#' term='Pipo'/><category scheme='http://www.blogger.com/atom/ns#' term='blend shapes'/><category scheme='http://www.blogger.com/atom/ns#' term='rig'/><category scheme='http://www.blogger.com/atom/ns#' term='cartoon'/><category scheme='http://www.blogger.com/atom/ns#' term='mota'/><category scheme='http://www.blogger.com/atom/ns#' term='riggers'/><category scheme='http://www.blogger.com/atom/ns#' term='shapes'/><category scheme='http://www.blogger.com/atom/ns#' term='compuque'/><category scheme='http://www.blogger.com/atom/ns#' term='basic'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>shapes basicos</title><summary type='text'>   Un shape  no es mas que  el registro de la posición relativa o absoluta de los vértices dando lugar a diferentes  key  que al ser mezclados entre si, nos proporcionan una  mayor cantidad de shapes (blend shapes)  que nos serán muy útiles en el momento de animar a nuestros personajes.

 En esta oportunidad le traigo una pequeña guía para la construcción de los shapes básicos  y como se </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/2317163494137541095/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/11/shapes-basicos.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/2317163494137541095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/2317163494137541095'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/11/shapes-basicos.html' title='shapes basicos'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_AM17KQDUT1E/TOSvMjKu28I/AAAAAAAAAYc/0L-ln7gR_Pk/s72-c/5126661550_d35912d397_b.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-7427966188019203601</id><published>2010-10-18T22:24:00.000-07:00</published><updated>2010-10-21T23:46:33.214-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='timelapse'/><category scheme='http://www.blogger.com/atom/ns#' term='topologia'/><category scheme='http://www.blogger.com/atom/ns#' term='modelado'/><category scheme='http://www.blogger.com/atom/ns#' term='compuque'/><category scheme='http://www.blogger.com/atom/ns#' term='cachun'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Modelado de un rostro</title><summary type='text'>
En esta oportunidad les traigo un pequeño timelapse del modelado de un rostro, con lo que arranco una pequeña serie de tutos para nuestra comunidad blenderchevere

blend e imagen referencial

nivel: medio

Conocimientos previos:

herramientas de modelado, transformaciones, modificador mirror, modificador subsurf.

Consideraciones iniciales:

1.- añadir solo cortes, extruciones y vértices </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/7427966188019203601/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/10/modelado-de-un-rostro.html#comment-form' title='3 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/7427966188019203601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/7427966188019203601'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/10/modelado-de-un-rostro.html' title='Modelado de un rostro'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-5626719919361555636</id><published>2010-03-15T15:21:00.000-07:00</published><updated>2010-04-23T16:40:29.442-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='malefico'/><category scheme='http://www.blogger.com/atom/ns#' term='licuadora;the mercator proyect'/><category scheme='http://www.blogger.com/atom/ns#' term='Claudio Andaur'/><category scheme='http://www.blogger.com/atom/ns#' term='pipeline'/><title type='text'>Blender Studio Projects: Digital Movie-Making</title><summary type='text'>Claudio Andaur es uno de mis heroes personales, una leyenda con una larguisima trayectoria en el mundo del 3D y uno de los mas destacados representantes de la comunidad hispano hablante de blender, pero detras de la leyenda esta una verdadera gran persona, exelente maestro, y el justo balance entre tecnico y artista.Malefico y Tony Mullen nos traen en el libro Blender Studio Projects: Digital </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/5626719919361555636/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/03/blender-studio-projects-digital-movie.html#comment-form' title='3 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/5626719919361555636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/5626719919361555636'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/03/blender-studio-projects-digital-movie.html' title='Blender Studio Projects: Digital Movie-Making'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_AM17KQDUT1E/S560ASmsV0I/AAAAAAAAAQM/GvpRvFUJ1Ak/s72-c/bspcover-front.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-2590689782078810038</id><published>2010-03-15T02:28:00.000-07:00</published><updated>2010-04-22T03:47:12.768-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FK'/><category scheme='http://www.blogger.com/atom/ns#' term='Cadena'/><category scheme='http://www.blogger.com/atom/ns#' term='rig'/><category scheme='http://www.blogger.com/atom/ns#' term='loc'/><category scheme='http://www.blogger.com/atom/ns#' term='wip'/><category scheme='http://www.blogger.com/atom/ns#' term='IK'/><category scheme='http://www.blogger.com/atom/ns#' term='lolita'/><category scheme='http://www.blogger.com/atom/ns#' term='FFK'/><category scheme='http://www.blogger.com/atom/ns#' term='rot'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Lolita</title><summary type='text'>Haciendo una pausa de lo que les contaba de los modificadores les traigo a Lolita.Lolita es un wip (de hecho no se si llegue a terminarla) pero para mi ha sido de gran valor pues me ha servido bastante para experimentación, justo ahora me encuentro trabajando en otros proyectos y la he dejado de lado pero por lo menos la parte del armature esta lista (o eso creo)Una breve explicacion sobre las </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/2590689782078810038/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/03/lolita.html#comment-form' title='12 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/2590689782078810038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/2590689782078810038'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/03/lolita.html' title='Lolita'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_AM17KQDUT1E/S9Adj39QifI/AAAAAAAAARo/kj8RcewAZQo/s72-c/lolita-david_rodriguez.png' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-17445704305176336</id><published>2010-03-01T20:13:00.000-08:00</published><updated>2010-03-01T22:59:34.569-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='armature'/><category scheme='http://www.blogger.com/atom/ns#' term='mesh deform'/><category scheme='http://www.blogger.com/atom/ns#' term='mota'/><category scheme='http://www.blogger.com/atom/ns#' term='animacion'/><category scheme='http://www.blogger.com/atom/ns#' term='riggers'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Riggers: modificadores. segunda parte</title><summary type='text'>(Blender 2.4x)         parte1Armature: el modificador mas cool,  este modificador cumple la funcion de modificar el mesh según los datos arrojados por un objeto armature.Mesh deform: funciona muy parecido al modificador lattice, pero permite el uso de formas diferentes a un paralelepípedo; este modificador ademas de poder actuar por si solo en conjunto con el modificador armature genera mucho </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/17445704305176336/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/03/riggers-modificadores-segunda-parte.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/17445704305176336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/17445704305176336'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/03/riggers-modificadores-segunda-parte.html' title='Riggers: modificadores. segunda parte'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_AM17KQDUT1E/S4ySGU_wKJI/AAAAAAAAAOw/qrPDkFRnivg/s72-c/armature.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-3435942220692292081</id><published>2010-02-26T07:52:00.000-08:00</published><updated>2010-02-26T10:28:21.807-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='squash'/><category scheme='http://www.blogger.com/atom/ns#' term='cornelius'/><category scheme='http://www.blogger.com/atom/ns#' term='pila'/><category scheme='http://www.blogger.com/atom/ns#' term='rig'/><category scheme='http://www.blogger.com/atom/ns#' term='modificador'/><category scheme='http://www.blogger.com/atom/ns#' term='lattice'/><category scheme='http://www.blogger.com/atom/ns#' term='hook'/><category scheme='http://www.blogger.com/atom/ns#' term='driver'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>Riggers: modificadores.  primera parte</title><summary type='text'> (Blender 2.4x)quienes intentamos adentrarnos en el mundo del 3d como riggers estamos muy acostumbrados a los constraints, de hecho resolvemos muchisimos problemas con ellos, al punto de parecer enfermos con una fijacion mental , nuestra respuesta a todas las preguntas es: pongamos un driver...!pero gran parte de la magia del rig no depende de los constranints sino de los modificadores.los </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/3435942220692292081/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/02/riggers-modificadores-primera-parte.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/3435942220692292081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/3435942220692292081'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/02/riggers-modificadores-primera-parte.html' title='Riggers: modificadores.  primera parte'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_AM17KQDUT1E/S4fuwfpBuZI/AAAAAAAAAOA/OB9BunMneig/s72-c/pila.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-3587594370657757524</id><published>2010-02-25T00:26:00.000-08:00</published><updated>2010-11-30T00:07:12.757-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='armature'/><category scheme='http://www.blogger.com/atom/ns#' term='mesh'/><category scheme='http://www.blogger.com/atom/ns#' term='proyecto'/><category scheme='http://www.blogger.com/atom/ns#' term='grillo'/><category scheme='http://www.blogger.com/atom/ns#' term='link'/><category scheme='http://www.blogger.com/atom/ns#' term='blend'/><category scheme='http://www.blogger.com/atom/ns#' term='pipeline'/><category scheme='http://www.blogger.com/atom/ns#' term='grupo'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><category scheme='http://www.blogger.com/atom/ns#' term='proxy'/><title type='text'>Estructura de proyectos en blender</title><summary type='text'>Cuando desarrollamos un proyecto pequeño en blender nos resulta mucho mas sencillo trabajar con todas las cosas en nuestra escena, así podemos modificar cada uno de los elementos sin necesidad de dirigirnos a otra fuente; ésta no es una manera incorrecta de trabajar, pero blender posee gran capacidad para el manejo y estructuración de datos, facilitándonos en muchos casos la administración de </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/3587594370657757524/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/02/estructura-de-proyectos-en-blender.html#comment-form' title='11 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/3587594370657757524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/3587594370657757524'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/02/estructura-de-proyectos-en-blender.html' title='Estructura de proyectos en blender'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_AM17KQDUT1E/S4Y0nJN_caI/AAAAAAAAANY/BqTHYFTv8Xk/s72-c/estructura+de+proyecto.png' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-6171461450750206348</id><published>2010-02-24T07:00:00.000-08:00</published><updated>2010-02-26T01:13:56.225-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rig'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='animacion'/><category scheme='http://www.blogger.com/atom/ns#' term='libreria'/><category scheme='http://www.blogger.com/atom/ns#' term='mega'/><category scheme='http://www.blogger.com/atom/ns#' term='blender'/><title type='text'>mega</title><summary type='text'>quien no recuerda a mega?cuando yo era un chico uno de los personajes con el que mas me identifique fue con mega; este era un robot niño que con su simpatica carita luchaba contra los mas rudos robots que se pudieran imaginar, nada que ver con bigotudos plomeros traga hongoscomo sea, nos propusimos agarrar el blender y usar sus capacidades para la creacion de video juegos para hacernos nuestra </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/6171461450750206348/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/02/mega.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/6171461450750206348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/6171461450750206348'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/02/mega.html' title='mega'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_AM17KQDUT1E/S4VEml91MtI/AAAAAAAAANQ/DoSHDOS3wqQ/s72-c/2269_4b6a68490d736.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7148478302035150032.post-31784492944244676</id><published>2010-02-23T09:54:00.000-08:00</published><updated>2010-02-23T21:41:18.922-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='toon'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='animacion'/><title type='text'>Trabajo en progreso: "Temprano en la mañana."</title><summary type='text'>Junto con algunos buenos amigos y excelentes artistas  hemos iniciado un humilde proyecto de animacion 3d; Temprano en la mañana, cuenta la historia de la lucha de un pomposo gallo que se encuentra con su poderoso nemesis, tratamos de llevar la animacion al mas puro estilo del cartoon clasico.
aun vamos muy crudos en lo que respecta al proyecto, estamos construyendo los personajes, creando los </summary><link rel='replies' type='application/atom+xml' href='http://orangebeat.blogspot.com/feeds/31784492944244676/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://orangebeat.blogspot.com/2010/02/trabajo-en-progreso-temprano-en-la.html#comment-form' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/31784492944244676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7148478302035150032/posts/default/31784492944244676'/><link rel='alternate' type='text/html' href='http://orangebeat.blogspot.com/2010/02/trabajo-en-progreso-temprano-en-la.html' title='Trabajo en progreso: &quot;Temprano en la mañana.&quot;'/><author><name>David Rodriguez</name><uri>http://www.blogger.com/profile/14935088013729298624</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_AM17KQDUT1E/TOdFtGxWf8I/AAAAAAAAAYg/-ncfcRqJ4yQ/S220/pipo.3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_AM17KQDUT1E/S4QVSXcofdI/AAAAAAAAAMs/zRRimNrJeUM/s72-c/image2826.png' height='72' width='72'/><thr:total>2</thr:total></entry></feed>
